Table Tactics ® Rules of Engagement
CENTRAL POWERS (page 1 of 5)
THIS VARIATION OF THE AXIS & ALLIES GAME WAS PLAY TESTED USING THE 1986 SECOND EDITION RULES AND THE 1991 RULES CLARIFICATION. WITH THESE CHANGES THE WEAPONS DEVELOPMENT CHART IS CHANGED.
THE ORDER OF PLAY CHANGES TO:
GERMANY, 1ST
UNITED KINGDOM, 2ND
JAPAN, 3RD
UNITED STATES, 4TH
USSR, 5TH
NEW & OLD PIECES :   HOW THEY ARE USED
OLD PIECES

Industrial Complexes:

Cost & Operate under original game rules.

Antiaircraft Guns:

Cost, Move, Fight, & Operate under original game rules.

Battleships:

Cost, Move, Fight, & Operate under original game rules.

Aircraft Carriers:

Cost, Move, Fight, & Operate under original game rules.

Transports:

Cost, Move, Fight, & Operate under original game rules.

Submarines:

Cost, Move, Fight, & Operate under original game rules.

Infantry:

Cost, Move, Fight, & Operate under original game rules.

Fighter Planes:

Cost 5, Move 4, Attack at 1, Defend at 1, and Operate under original Fighter Plane rules.

 

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