| Table TacticsTM Rules of Engagement (page 1 of 2) |
| A&A AccessoriesTM -New Piece Rules |
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Super Bombers: Cost 18, Move 6, Attack at 5, Defend at 1, & Operate under original Bomber rules. |
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Jeeps: Cost 3, Move 2, Attack at 1, Defend at 1, & Operate under original Armor rules. With one exception, Jeeps transport 2 at a time. |
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Jet Fighters: Cost 15, Move 2, Attack at 4, Defend at 5, Operate under original Fighter Plane rules. |
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Heavy Fighters: Cost 15, Move 4, Attack at 4, Defend at 4, & Operate under original Fighter Plane rules. |
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V2 Rockets: Cost 1, Move 1, With an attack range of up to 2, Attack at 2, Defend at 1. V2 Rockets transport 2 at a time but cannot be fired from ships and cannot be used in an amphibious assault unless they are launched from a land base within 2 territories away. V2 Rockets cannot be launched at Navy ships. V2 Rockets are a 1 time use weapon you buy 1 and it can be used 1 time to attack or defend, not both. Combat Examples: Germany buys 30 V2s on turn 1 and on turn 2 attacks Karelia using its land units and the 30 V2s. The battle goes like this: Germany rolls 30 dice for each 1 or 2 rolled a hit is made and the defender picks the units to be removed. These units do not get a defense roll. Then the rest of the battle goes as normal. Defending: A territory with V2s is attacked, attacker still goes first, then the defender choses his losses.The defender can not take his V2s as losses; only other units. Any V2s can be fired and for each 1 rolled they score a hit and are then removed. V2s can be used in an attack alone. Example: Turn 1 United Kingdom builds 10 V2s on turn 2 it launches them at Western Europe for each 1 or 2 rolled an enemy unit is removed. |
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