| Table TacticsTM Rules of Engagement |
| New World OrderTM (page 1 of 5) |
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THIS VARIATION OF THE AXIS & ALLIES GAME WAS PLAY TESTED USING THE OPTIONAL RULE OF RESTRICTED ATTACK IS USED. |
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NEW & OLD PIECES :
HOW THEY ARE USED |
| OLD PIECES |
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Industrial Complexes: Cost & Operate under original game rules. |
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Antiaircraft Guns: Cost, Move, Fight, & Operate under original game rules. |
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Battleships: Cost, Move, Fight, & Operate under original game rules. |
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Aircraft Carriers: Cost, Move, Fight, & Operate under original game rules. |
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Transports: Cost, Move, Fight, & Operate under original game rules. |
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Submarines: Cost, Move, Fight, & Operate under original game rules. |
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Infantry: Cost, Move, Fight, & Operate under original game rules. |
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Plus Special Paratrooper Move: 1 Infantry unit can be picked up per Air Transport and dropped into allied or enemy territory during peaceful or combat turn sequence. When dropped they attack in the first round of combat. Also the Air transport can land carrying this unit up to its maximum range. Infantry are not considered onboard Air Transport once landed so they defend separately. |
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Bomber: The Bomber is now used as an Air Transport. It no longer has any attack capability but can defend at a Die Roll of "1". Air Transports cost 15 I.P.C.s and Move 6. When attacking they drop their Infantry unit but are still considered over that territory until the end of combat. They can be taken as a loss or retreat when attack is broken off. Air Transports can pick up Infantry at the beginning or on their way to the combat or allied zone as long as it does not exceed its movement range. Air Transports can not land on Carriers. |
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