| Table TacticsTM Rules of Engagement |
| CENTRAL POWERSTM (page 1 of 5) |
| THIS VARIATION OF THE AXIS & ALLIES GAME WAS PLAY TESTED USING THE 1986 SECOND EDITION RULES AND THE 1991 RULES CLARIFICATION. WITH THESE CHANGES THE WEAPONS DEVELOPMENT CHART IS CHANGED. |
| THE ORDER OF PLAY CHANGES TO: |
| GERMANY, 1ST |
| UNITED KINGDOM, 2ND |
| JAPAN, 3RD |
| UNITED STATES, 4TH |
| USSR, 5TH |
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NEW & OLD PIECES :
HOW THEY ARE USED |
| OLD PIECES |
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Industrial Complexes: Cost & Operate under original game rules. |
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Antiaircraft Guns: Cost, Move, Fight, & Operate under original game rules. |
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Battleships: Cost, Move, Fight, & Operate under original game rules. |
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Aircraft Carriers: Cost, Move, Fight, & Operate under original game rules. |
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Transports: Cost, Move, Fight, & Operate under original game rules. |
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Submarines: Cost, Move, Fight, & Operate under original game rules. |
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Infantry: Cost, Move, Fight, & Operate under original game rules. |
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Fighter Planes: Cost 5, Move 4, Attack at 1, Defend at 1, and Operate under original Fighter Plane rules. |
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