Table TacticsTM Rules of Engagement
CENTRAL POWERSTM (page 1 of 5)
THIS VARIATION OF THE AXIS & ALLIES GAME WAS PLAY TESTED USING THE 1986 SECOND EDITION RULES AND THE 1991 RULES CLARIFICATION. WITH THESE CHANGES THE WEAPONS DEVELOPMENT CHART IS CHANGED.
THE ORDER OF PLAY CHANGES TO:
GERMANY, 1ST
UNITED KINGDOM, 2ND
JAPAN, 3RD
UNITED STATES, 4TH
USSR, 5TH
NEW & OLD PIECES :   HOW THEY ARE USED
OLD PIECES
Industrial Complexes:
Cost & Operate under original game rules.
Antiaircraft Guns:
Cost, Move, Fight, & Operate under original game rules.
Battleships:
Cost, Move, Fight, & Operate under original game rules.
Aircraft Carriers:
Cost, Move, Fight, & Operate under original game rules.
Transports:
Cost, Move, Fight, & Operate under original game rules.
Submarines:
Cost, Move, Fight, & Operate under original game rules.
Infantry:
Cost, Move, Fight, & Operate under original game rules.
Fighter Planes:
Cost 5, Move 4, Attack at 1, Defend at 1, and Operate under original Fighter Plane rules.

 

AXIS & ALLIESŪ is a registered trademark of Milton Bradley. RISKŪ is a registered trademark of Parker Brothers.
The use of Milton Bradley's or Parker Brothers' trademark by Table TacticsTM is not approved by these companies.
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