| Table TacticsTM Rules of Engagement |
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| CENTRAL POWERSTM (page 2 of 5) Printer friendly page |
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Machine Gun: Cost 5, Move 1, Attack at 2, Defend at 3 & Operate under original Infantry rules. |
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Artillery: Cost 5, Move 1, Attack at 1, Defend at 4 & Operate under original Infantry rules. |
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Mark II Tank: Cost 8, Move 2, Attack at 4, Defend at 2 & Operate under original Armor rules. |
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Cruiser: Cost 18, Move 2, Attack at 3, Defend at 3 & Operate under original Battleship rules. |
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Destroyer: Cost 8, Move 2, Attack at 2, Defend at 2, and Move under original Naval Movement rules. |
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Half - Track: Cost 5, Move 2, Attack at 2, Defend at 2 & Operate under original Armor rules. |
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When playing the original Axis & Allies game
with the New Central Powers pieces added you will be able to transport 2 Half-Tracks per ship. |
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