Table TacticsTM Rules of Engagement
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CENTRAL POWERSTM (page 2 of 5) Printer friendly page
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Machine Gun:

Cost 5, Move 1, Attack at 2, Defend at 3 & Operate under original Infantry rules.

Artillery:

Cost 5, Move 1, Attack at 1, Defend at 4 & Operate under original Infantry rules.

Mark II Tank:

Cost 8, Move 2, Attack at 4, Defend at 2 & Operate under original Armor rules.

Cruiser:

Cost 18, Move 2, Attack at 3, Defend at 3 & Operate under original Battleship rules.

Destroyer:

Cost 8, Move 2, Attack at 2, Defend at 2, and Move under original Naval Movement rules.

Half - Track:

Cost 5, Move 2, Attack at 2, Defend at 2 & Operate under original Armor rules.
When playing the original Axis & Allies game with the New Central Powers
pieces added you will be able to transport 2 Half-Tracks per ship.

 

AXIS & ALLIESŪ is a registered trademark of Milton Bradley. RISKŪ is a registered trademark of Parker Brothers.
The use of Milton Bradley's or Parker Brothers' trademark by Table TacticsTM is not approved by these companies.
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